So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.

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One nice feature of the Annic Nova – its deckplans closely matched the illustration.

Each holds 12 tons jova fuel? I made the J-2 drive a standard issue Imperial Navy drive that had been on a ship that misjumped during the First?

I included a creature in the greenhouse that was able to hibernate when starved. Submit a new text post. The adventure seems to intentionally leave a lot of the specifics up to the GM.


No registered users and 13 guests. A stellar collector absorbs and collects energy for internal power and jump drives. Annic Nova was one of the few pre-Imperium adventures and was intentionally left open so it could be plugged into your own setting easier.


Has anyone ever played through it and fleshed out who the aliens were and where they came from? The canopy collects stellar radiation and stores it in ships accumulators Energy Bank.

Shadows/Annic Nova – Traveller

If I remember right the Solar Collector had to be a bit larger as well Privacy policy About Traveller Disclaimers. This article is missing content for one or more detailed sections. The accumulators hold 60 days power.

Tech level Hull Distributed Annci hull TL16 Hull — 24 Structure 12 Armour 6 [30dt] self sealing Drives 2 jump drives pods 1 J2 [27dt]; 1 J3 [36dt]; Accumulators [5dt] Stellar collector [50dt] [Collects power from the stellar gases when deployed, and transfers it to the accumulators which supply’s power to all systems as well as the jump drives and attached pinnaces.

Time for recharge varies due to distance from stellar source.

Annic Nova class Far Trader

Same complexity, but bigger and more expensive. This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author. I have stuck with the old fusion reaction use of hydrogen to power jump so it does work for my OTU Navigation menu Personal tools Create snnic Log in.

Aparrently the external grapples will not support the stress. I designed the ship as closely to the published version as possible. You can help the Traveller Wiki by expanding it.


Each part was on the other side of a portal to different places and time periods. The only way to extend the canopy is by controls on the drive deck or observation dome. So a battery-powered starship won’t be able to jump unless somebody else is supplying it with drop tanks Ill look and see if I have my notes.

Annic Nova was a very early module that was written as the 3rd Imperium setting was being conceived. User generated contend and annuc winners get a place in our Wiki.

Annic Nova Multi-Views | Biomassart

The Annjc Nova class Far Trader is a relic from an earlier time. More resources are coming! The ship is not streamlined. Jump capacity is rated for dtons. It is an early adventure for Classic Traveller. Cost for this design is irrelevant.

Trying to remove it risked electrocution of course. The ship has 8 staterooms of non-standard sizesJust wanting to see if anyone has anniic done it before I duplicate effort.